
Then throw in some card draw and tutors, and you're set. For mana ramp, as a safe guideline, anything over 4 mana is bad, 2 mana and under is probably good, 3 mana is a toss up ( Coalition Relic and Chromatic Lantern are good, Cultivate and Darksteel Ingot are bad). You need to be able to cast stuff, and get stuff to cast. But they are mostly opinion-based, so take them with a grain of salt. There are lots of online lists for the best commanders.

3-color commanders give lots of options.Ĥ. Only a few commanders can win this way ( Najeela, the Blade-Blossom is a good example).ģ.

Make sure that the win condition of the Commander is not combat damage. And again, budget decks can topple powerful ones.Ģ. This could just be my experience, but most (sensible) people don't care if you take back a move.

Second most important thing: Even cEDH is casual.
Activate elixir of immortality before draw step free#
Anyone else that is familiar with cEDH can feel free to jump on this topic. I aim to explain how you get into cEDH, and to resolve many of the misconceptions. Quote from: Morganator 2.0 on November 01, 2018, 02:33:46 pm Recently I've been seeing a lot of people talk about competitive commander (cEDH) on this site, so I figured I'd make this thread a stepping stone into cEDH. Three mana is doable, but it has to be something special (Example: Sudden Death can cause a Laboratory Maniac player to lose the game instead of win).Īlright, question time! If you have any questions, whether it's something I haven't covered, if your commander would work for cEDH, or what cards you should/shouldn't use, ask away. These should all be 2 mana or less, because that's often all you will have left at the end of your turn. Your interaction is your creature removal, artifact removal, enchantment removal, and counterspells. When you're trying to combo early, there are 3 people ready to stop you. Then throw in some card draw and search effects, and you're set. For mana ramp, as a safe guideline, anything over 4 mana is bad, 2 mana and under is probably good, and 3 mana is a toss up (Example: Coalition Relic and Chromatic Lantern are good, Cultivate and Darksteel Ingot are bad). There are simple ones like Bloodchief Ascension+ Mindcrank or Kiki-Jiki, Mirror Breaker+ Felidar Guardian, or more complicated ones involving cards like Doomsday, Protean Hulk, or Paradox Engine. If you try to win with combat damage, make sure you can churn it out on a massive scale. The first thing you should ask yourself after choosing your commander is "How do I win?". 3-color commanders have a large pool of cards to choose from, so deck building is easier.Ĥ. Make sure that the win condition of the deck is not combat damage. Mono-white and mono-red don't really have good commanders, with only a handful of exceptions.Ģ. If you have any doubts about picking a commander, just remember these points.ġ. These ones are mono-coloured (except Brago, see below), so you don't have to worry about the land base. If this is your first time, I would suggest one of the following, because they're really easy to make. How should you build a cEDH deck? Step 1, choose a Commander. And again, budget decks can topple powerful ones. Experienced players are happy to lend a hand to new players. Quick tips to deal with combo decks: Krosan Grip, Sudden Spoiling, Extract, Bitter Ordeal. If you're good at examining the decks you'll be facing, and good at threat assessment, you can bring these competitive decks down to size, even on a budget. If you have any questions, don't be shy ask away!įirst off, let me emphasizes this: You do not need to spend lots of money to make a cEDH deck. For this thread, I aim to explain how you can get into cEDH, and to resolve many of the misconceptions that people have about cEDH. This means stronger decks, new challenges, and much more strategizing in both deck building, and play.

These are referred to as "Competitive Commander" decks or "cEDH" for short. While commander was designed to be a casual format, you can make decks that are really high powered.
